In Peak Pursuit, the path to victory isn’t just found—it’s built. Created by indie developer David Earley, this is a strategic board game where players don’t just navigate a mountain; they construct it tile by tile. As you guide your team of two climbers toward the summit, every move is a tactical decision: do you build higher to reach the peak, or do you place a snow cap to block your opponent’s path?
The journey from the lush green foothills to the treacherous black peaks is different every time you play. I’ve developed a fully functional web version so you can experience the climb right now on your phone, tablet, or PC. I’m looking for fellow explorers to test the limits of the mountain and help me bring this project to life. Join the trek, test the game, and sign up to be the first to know when our crowdsourcing campaign reaches the base camp!
After several years of refining the core mechanics and testing the climb, Peak Pursuit is nearly ready for its summit push into production. As a first-time developer, I’ve poured my passion into making this game a unique tactical experience, but I believe the best games are built with the help of the community. I’ve launched the web version specifically to gather your insights. Whether it’s a suggestion for a new rule variant, feedback on the current balance between climbing and building, or ideas for the ‘extra spark’ that would make this game a must-have on your shelf, I want to hear it. This is your chance to help shape a project from the ground up before we head to crowdsourcing.

Playtesting
Put the mechanics through their paces on your phone or PC. Does the movement feel intuitive?

Rule Suggestions:
Do you have an idea for a “Disruption Card” or a new “Terrain Type”? I’m looking for creative ways to expand the Peak Pursuit universe.